14 demonstrated that action video games could enhance selective attention and the spatial distribution of vision. Recent studies have suggested that video game training co-uld alter cognitive function and brain activity. In a fMRI study of 3D perception, activity in the bilateral parieto-temporal junction and dorsal portion of the right precuneus was shown to increase in response to increased movement of a 3D ball induced by a cast shadow. 11 The result indicates that surface color is an important cue in the facilitation of long-term memory in 3D perception. 11, 12 In the assessment of event-related potential in response to the surface difference between typical and atypical color objects, the N350 time window was found in 26 healthy subjects. 9, 10 Recent studies have attempted to assess brain activity in response to various factors affecting perception. In addition, stu-dies of the perceptual representation of 3D shapes have suggested that many factors and cognitive interpretations, including depth and orientation, object surface, occlusion contour, surface color, and line-drawings of a simple plane-faced polyhedra can affect 3D perception. 7, 8 For example, a straight line in the environment can be perceived as a curved line, and apparent intervals in depth become systemically compressed with increased viewing distance. 6 Studies of 3D perception have suggested that this perception may be systemically distorted. One of the important visual functions is to assess the 3-dimensional shape of objects in response to first encountering that object.
STARCRAFT 2 GAME EXPLAINED PRO
5 There are currently approximately 200 StarCraft I pro gamers on 8 StarCraft I teams and approximately 100 StarCraft II pro gamers on 9 StarCraft II teams in Korea. To become a pro gamer, candidates must complete a two-step competition: they must win a competition including 300 volunteers and a competition involving 8 to 10 semi-pro gamers. They maintain a regular lifestyle and are dedicated to their profession despite challenging competition.
STARCRAFT 2 GAME EXPLAINED PROFESSIONAL
4 Like other professional sports players, pro gamers have contracts or an annual salary and belong to teams.
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These players are not more impulsive or depressed compared with general users. In South Korea, professional gamers (pro gamers) are players who are characterized by extensive online game playing, but who do not meet the criteria for game addiction. Second, StarCraft II is somewhat easier for players to control due to improvements in the interface over StarCraft I.
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2, 3 First, StarCraft II is a 3-dimensional game, while StarCraft I is a 2-dimensional game. However, there are 2 main differences between StarCraft I and StarCraft II. 1 StarCraft I and StarCraft II share basic formats of game play while using the same characters. Three different races, the Zerg, the Protoss, and the Terrans, perform differently using various tactics with the purpose of allowing a player to defeat their opponent. StartCraft II: Wings of Liberty was released in 2010. More than 11 million copies of StarCraft I have been sold worldwide since 1998. StarCraft is one of the bestselling real-time strategy online games.